Friday, February 6, 2015

Innovation Throughout the ACM - Part Two

In our latest installment looking at innovation across the ACM, we will focus on Luther, Lawrence, and Cornell.  As with my earlier post, I want to thank the instructional technology teams at each ACM member institution for contributing photos and text.  Individual credit is given at the bottom of the post.


The Digital Media Center is located on the lower floor of Preus Library.  The multimedia lab consists of an open learning space with high-end computers for faculty, staff and students to edit and create media projects such as audio, video, photography and more.  Included in this space are 20 Mac workstations, presentation equipment (flat panel TVs, HD LCD projector, podium, control system, speakers, whiteboards), checkout equipment (external hard drives, headphones), and media conversion equipment (VHS to DVD, LP to digital, cassette tape to digital).  Some of the software includes: Final Cut Pro X, Motion, Compressor, Logic Pro X, Adobe CS6 and Creative Cloud, MS Office.  The multimedia studio is an acoustically designed space with a flexible lighting and backdrop system for use in photography, video and audio recordings.  In the control booth, a digital mixer gives users the ability to do multitrack recording. It is also equipped with a video switcher for live production and broadcasting.  This technology provides the user with hands-on experience directing and producing media projects.  There are also trained technicians available to assist with any of the technology in the space.  Photos of the Digital Media Center are below:

Multimedia Studio
Multimedia Studio

Multimedia Lab student workers     Control Booth
                                      Multimedia Lab Student Workers                   Control Booth

Luther's summer workshop entitled “Enhancing Student Learning Through Information Literacy and Technology” offers faculty an opportunity to collaborate with LIS team members to consider and enhance integration of critical thinking and technology proficiency into coursework. Three workshop tracks allow faculty to target an appropriate level of engagement, while the LIS support teams – including the library liaison and technology experts – can tailor the experience to faculty needs. A technology allowance is provided for faculty participating in the more in-depth tracks, and can be used for teaching-related equipment or software. Participants engage in a week-long combination of workshop time, project time, and presentations.


The Hurvis Center at Lawrence combines a state of the art video production studio with classroom and lab spaces to allow students, faculty, and professionals to collaborate on creative projects.  The center has a computer lab that allows individual student workstations to be shared and also projected on screens on the surrounding walls while another higher-end edit lab features a setup for students to mix audio in surround sound.  In addition to the classrooms and viewing rooms, the production studio features a green screen and a multitude of lighting options from the grid including soft florescents, two sizes of LED Fresnels, color LED's, and ellipsoidals.  The studio was recently used with Hollywood film makers on an indie film, giving students a firsthand look at the film making process.  A picture of a scene from "Squirrels" (set in the 1960's) along with other photos of the studio and one of the computer labs are presented below.

Lawrence is also in the process of building a summer preparation course for their incoming Conservatory of Music students.  The course, being built in Moodle, makes extensive use of a music theory plugin developed by Eric Brisson.  As shown in the screenshot below, students can answer quiz questions by directly manipulating music notation.



At Cornell, they have recreated Monte Alban's Tomb 118 and its objects using Cinema 4D and Unity.  This 3D virtual environment allows the Zapotec tomb to be populated with artifacts from descriptions provided in the historical record.  According to the project website, the goal for this project "was to recreate Tomb 118 and the artifacts excavated and recorded by Alfonso Caso and his team. We want to be able to use the recreation to be able to look at a Zapotec tomb with all of artifacts placed where they were found. Not only would this help look at the tomb at a brand new way, but also give a chance to interact with artifacts that have been broken or whose colors have faded over time."  Some images of objects and the virtual environment are below:

Luther - Matt Baumann, Andi Beckendorf, Diane Gossman, and Ahmed Muaz 
Lawrence - David Berk and Kevin Summers
Cornell - Brooke Bergantzel 

Stay tuned for more stories of innovation across the ACM...

No comments: